package de.gameduell.framework.game {
	import flash.geom.Point;
	
	public interface IStackLocation extends ILocation {
		
		/**
		 * position in world coodinates ("content" cooridnates) 
		 **/
		function get anchorPoint():Point;
		
		/**
		 * rotation in local coordinates
		 **/
		function get localRotation():Number;
		
		/**
		 * scale in local coordinates
		 **/
		function get localScale():Number;
		
		/**
		 * radius of fan (used for stacks)
		 **/
		function get fanRadius():Number;
		
		/**
		 * radius of fan  (used for stacks)
		 **/
		function get fanOffset():Number;
				
	}
}